šŸ“¹ New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Hello world! I’m excited to introduce Ballpark, a brand new product from the team at Marvel that makes research faster, easier and more inclusive for every team. Over the last few years we’ve seen the explosion of companies becoming product and customer-led, with many maturing in ideation, design, prototype and shipping. Yet research and the process of understanding users still… Read More →

Hello world! I’m excited to introduce Ballpark, a brand new product from the team at Marvel that makes research faster, easier and more inclusive for every team. Over the last few years we’ve seen the explosion of companies becoming product and customer-led, with many maturing in ideation, design, prototype and shipping. Yet research and the process of understanding users still… Read More →

Every designer is playing a part in the image and feeling that their users get from their products and companies. Interactions are influenced in a powerful and meaningful way, beyond just completing a task. Inclusive design isnā€™t new, but itā€™s becoming noticed more and more as companies begin to realise that itā€™s not only good for people and culture, but… Read More →

Hackathons are an opportunity for groups of people to combine their skills and ideas to solve problems together. Participants need to be open-minded, collaborative, and passionate about the issue at hand to use the tools at their disposal and find a great solution to a big issue. As an organiser, youā€™ll need to make sure that the event runs smoothly… Read More →

Starting at Marvel When I started as a support agent at Marvel, I had no plans of becoming a developer. I had recently finished design school and was looking for an interesting day job where I could do some freelancing on the side. Not only did I find an interesting job, but I found one where I was surrounded by… Read More →

Design has changed beyond recognition since we first launched in 2014. Back then, Photoshop was the dominant interface design tool. Design files were littered across hard drives, servers and cloud-storage. The large majority of prototyping was still done using HTML and CSS, putting it out of reach for many designers. The value of prototyping was yet to be realised. Design… Read More →

When designing your marketing materials and website, it can be easy to rest on your laurels. However, if you donā€™t keep up with market trends, your materials will quickly become dry and outdated. As we charge through 2021, itā€™s essential to consider what design trends are on the horizon and which are here to stay. For the rest of 2021,… Read More →

Could you tell us a bit about yourself? Who are you? And what are you working on? I’m Michelle, Design Manager at Moneybox. I joined about a year and a half ago when we were only two designers, and we’ve been scaling the team ever since. We’re now a team of ten designers, and as we’ve scaled, it’s been really… Read More →

We all have our blind spots and biases regarding the application of thought towards a problem or solution. Depending on the strategic outcome youā€™re looking to reach, resources available or time constraints, it can be easy to lose sight of the overall user experience. In doing so, we often rally behind ideas that get us towards the shift of a… Read More →

Jason Lung is a Senior UX Designer at Tesco Bank, the personal finance arm of one of the UKā€™s main supermarket brands. Starting his career as a web designer, heā€™s witnessed the shift toward UX and has learned how to be user-centered in the process. Tell me how you got started in UX? My career started back in the early… Read More →

Itā€™s often said that actions speak louder than words, and while goal-based and qualitative user tests are a key part of the design journey, sometimes the most informative test of all, is to watch a user interact organically with your design. Instead of taking notes or trying to manually spot the insights, heatmaps record what the user does in a… Read More →

When it comes time to share your work with clients or stakeholders, securely sharing your Marvel prototype is easy. Prototypes can be shared in two ways: either by giving a client view-only access to your workspace, or alternatively by sharing a public URL. If your stakeholders have feedback, they can make any notes directly in Marvel using comments and annotations…. Read More →

Spending the time and energy to properly define how an end-product should look and behave is an absolute must. By dedicating time on this step you can help save time, money, and other resources further down the line; and using wireframes is a great way to do this! Wireframes are seen as the skeleton of a prototype. With a wireframe,… Read More →

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