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Rory McCormick

Rory McCormick

Customer Experience Manager at Marvel

In this second article in our series on design systems, we’re looking at the different ways that teams can develop their own design system. We’ll explore how to go about understanding the pain points, defining the aspirations, then getting buy-in and finally maintaining the design system. We will also explore why starting a design system now will mean that you… Read More →

Design systems let organisations solve product problems in a structured and guided way. Whilst they can take many different forms, all design systems aim to codify certain principles and practices cross-functionally, letting you work more effectively, build and iterate at scale. In the first article of this series, we’ll explore what having a design system means for your organisation, the… Read More →

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