Successful products from the Soviet Union that were created in isolation to the rest of the world.
Speed up your design process with this UX research framework that will help you collaborate with researchers.
Some of the best PMs I know make their decisions based on first principles. A first principle is a “basic, foundational proposition or assumption that cannot be deduced from any other proposition or assumption.”. An example of one that we use for our developer platform team are that “all platform features should be like Lego blocks”, meaning that developers should… Read More ￫
Do you ever think about the play icon? It’s pretty… iconic. Looking at it, an incredibly high percentage of people are likely to understand, instantly, what it’s communicating and how to interact with it. This is an example of what Don Norman would refer to as an affordance: An existing relationship between an object and a person that implies an… Read More ￫
They say a picture is worth a thousand words but, honestly; I think they are worth much more. They help you build a common understanding and remove much of the complexity and nuance that comes with written and verbal language. I wanted to share 6 diagrams I find myself frequently using to when discussing Product Management ideas. These are a… Read More ￫
When it comes to job titles in the design world, it’s people’s favourite thing to debate on Medium, and I suspect also in general. I think that it’s testament to a really interesting time that we live in: UI/UX design as a career wasn’t even a real option until about 10 years ago, and product design traditionally referred to people… Read More ￫
It’s time to change a lot of the dialogue we have in the design industry. It’s time for us to start thinking about the impact our designs have on the world. We’ve spent far too long thinking about how cool something is. Meanwhile, the products we’ve made have changed how elections work, shifted the workforce in multiple industries, raised depression… Read More ￫
For some reason, I’ve always been obsessed with note-taking apps. It took me some time to understand why, but looking back (literally at notes from the past), I’ve noticed that they have essentially become idea vaults. Note-taking apps is where we store our ideas, hence their value. Initially, it wasn’t so much about the apps per se, but rather about… Read More ￫
Why all the products on the market look the same? Have you ever been searching for a product that could solve your needs but could not choose one because all somehow look the same? Or it becomes harder for you to choose between 2 services because they offer the same features? The only thing that differentiates them is their design, but… Read More ￫
I’m Matt, the founder of Lucid, the tool that makes it super easy for you to manage and share design systems. As a UX designer I love digital products and have always wanted to create something of my own, but because I’m not a developer I’ve never had the skills to actually build software and make it happen. It’s been… Read More ￫
Background A new fast food franchise is opening 500 new stores across the U. S. and Canada. Each store has 5–12 employees and each employee needs 3 uniforms: the main uniform and 2 seasonal ones. Currently the franchise is in the process of hiring and preparing all stores for a grand opening. Corporate is collecting orders and holding them for… Read More ￫
Getting from point A to point B is sometimes messy even when we are simply walking — wondering if the path is right, if we are going in the right direction, what if we took that shortcut and so on. But when point A is a user problem and point B is an implemented feature, it’s like navigating in open… Read More ￫