📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
Read more

Hi Will! Tell us a bit about yourself. Who are you, and what are you working on? I’m Will Thomas, I’m the Head of Design at Nested. Since being at Nested I’ve worked on all sorts of projects, including a complete rebrand with a fantastic studio called Point Studio. I’ve completely redesigned the product, and designed the design recruitment process… Read More →

Prototyping enables teams to mockup ideas and validate user experiences before moving onto development. Teams of all sizes around the world prototype ideas for websites, apps, marketing assets and or anything that’s viewed on a screen with Marvel. By creating a prototype that interacts like the real thing, users will be able to provide feedback and insights to help iterate… Read More →

We’re constantly shipping big updates to our Sketch plugin which include improvements to both performance and experience. The Marvel Sketch plugin sends artboards, assets, code, specifications and even Sketch prototyping directly from Sketch to Marvel allowing you quickly go from idea to prototype within minutes. Based on a ton of customer feedback, we recently added a new feature that gives… Read More →

We’ve shipped dozens of new features recently based on your feedback! Here’s a closer look… Prototyping Create carousels, sidebars and more with containers! Make elements of your prototype scroll in any direction – unlocking the ability to create carousels and scrolling sidebars. The result? More realistic prototypes when testing and gathering feedback. Read more User Testing Heatmaps You can now… Read More →

In this second article in our series on design systems, we’re looking at the different ways that teams can develop their own design system. We’ll explore how to go about understanding the pain points, defining the aspirations, then getting buy-in and finally maintaining the design system. We will also explore why starting a design system now will mean that you… Read More →

Collaboration involves teams working together to achieve a common goal. It relies on individual characteristics including motivation, organisation and focus but also a shared understanding of team and individual objectives, and how they ladder up to the overall goal. By understanding how work is shared across Product, Design and Engineering not only will work get done faster but also to… Read More →

User testing is a method of getting feedback from users to validate your designs and evaluate the performance of your product. User Testing in Marvel allows you to record video, audio and screen interactions of your user interacting with your product. The tests can be run either in person or remotely, and can be either moderated or unmoderated tests. The… Read More →

Over the last decade, organisations and big business brands feel closer than ever before. You can now get a personal response in minutes from some of the biggest companies in the world by messaging their team on socials. And listening to user feedback isn’t where the company-user interactions end. Today more than 50% of Fortune 500 Companies have made co-creation… Read More →

Marvel’s design and prototyping tools are used in some of the most forward-thinking companies in the world, while the exact same tool is also used to run design workshops for school-age children. Schools, design clubs and even museums use Marvel in workshops to teach kids about the design process, and about how to solve problems using creative thinking. As we’ve… Read More →

Prototyping is one of the earliest steps in the process of creating a product. With prototyping, a team can establish what a product should look like, how its end-users should interact with it and then validate these ideas before moving forward with development. Without needing to commit to development resources, you and your team can test out ideas for websites… Read More →

In a world filled with problems that need solving and with SAAS applications making the design more accessible, creating something new to solve these problems is an opportunity open to more people than before. This can make it difficult to stand out and gain attention from investors and consumers alike. Fortunately, this is where creating a prototype can help; prototyping… Read More →

As part of our series of interviews with the design and creative community, we had the pleasure of interviewing James Terry, CPO and co-founder at Dishpatch about his journey into design, and how he thinks about building a product in a new category. Tell me a bit about yourself! Who are you, and what are you working on? Hi, I’m… Read More →

Categories