📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Following on from our series of posts on how Customer Experience and Customer Support teams can benefit from using Marvel, we chatted to our Sales team as well as some of our customers to find out how Marvel is used and, in particular, how they can benefit from creating prototypes. Prototyping during the sales process A popular online payment system… Read More →

Our powerful User Testing features enable you to record audio and video feedback of your designs as well as analyse every click and mouse movements through heatmaps. Enabling you to optimise prototypes based on user and stakeholder feedback. Today we’re launching the ability to run a user test in any language! With our customers based all around the world, designs… Read More →

Starting a project can be a daunting feat for even the most skilled designer, it’s a time consuming and often difficult task. Having had the ‘light bulb’ moment but knowing what to do with it can be tricky. While creating products is a continuous process, the design process can help you test and validate the effectiveness of an initial idea…. Read More →

Prototyping is the process of creating a functional mockup of your product before development. Prototyping helps you make sure your product works as intended and solves your users’ problem, before you write your first line of code. User feedback on your prototype gives you insight needed to improve the idea while it’s still easy to make those changes. High or… Read More →

You wouldn’t be alone if you thought prototypes were just for designers. We used to think this too! But since all a prototype is, is a mockup of a digital experience, it turns out there are some interesting use-cases by the non-designers in our Customer Support Team. The way we use prototypes in Customer Support at Marvel is very similar… Read More →

A great way to understand the value and different use cases for Marvel is for everyone at Marvel to use prototyping in their day-to-day work. Clearly that’s a no-brainer for our designers, developers and product managers, but what about the other teams, how do they use Marvel? The Customer Experience (CX) team’s main responsibility is to look after all of… Read More →

Hi Will! Tell us a bit about yourself. Who are you, and what are you working on? I’m Will Thomas, I’m the Head of Design at Nested. Since being at Nested I’ve worked on all sorts of projects, including a complete rebrand with a fantastic studio called Point Studio. I’ve completely redesigned the product, and designed the design recruitment process… Read More →

Prototyping enables teams to mockup ideas and validate user experiences before moving onto development. Teams of all sizes around the world prototype ideas for websites, apps, marketing assets and or anything that’s viewed on a screen with Marvel. By creating a prototype that interacts like the real thing, users will be able to provide feedback and insights to help iterate… Read More →

We’re constantly shipping big updates to our Sketch plugin which include improvements to both performance and experience. The Marvel Sketch plugin sends artboards, assets, code, specifications and even Sketch prototyping directly from Sketch to Marvel allowing you quickly go from idea to prototype within minutes. Based on a ton of customer feedback, we recently added a new feature that gives… Read More →

We’ve shipped dozens of new features recently based on your feedback! Here’s a closer look… Prototyping Create carousels, sidebars and more with containers! Make elements of your prototype scroll in any direction – unlocking the ability to create carousels and scrolling sidebars. The result? More realistic prototypes when testing and gathering feedback. Read more User Testing Heatmaps You can now… Read More →

In this second article in our series on design systems, we’re looking at the different ways that teams can develop their own design system. We’ll explore how to go about understanding the pain points, defining the aspirations, then getting buy-in and finally maintaining the design system. We will also explore why starting a design system now will mean that you… Read More →

Collaboration involves teams working together to achieve a common goal. It relies on individual characteristics including motivation, organisation and focus but also a shared understanding of team and individual objectives, and how they ladder up to the overall goal. By understanding how work is shared across Product, Design and Engineering not only will work get done faster but also to… Read More →

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