Marvel Blog – Page 2 – Ideas and words on user experience, design, collaboration and more
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Tips and resources to empower you and your peers to start making the case for accessibility in your own workplaces.

Learn how Josh keeps organised with his workflow and how you can turn your developers into design advocates.

Here’s how to start your company’s journey to becoming design led that will set you apart from the rest.

Experimenting with transparency is a great way to add depth, create focus, and guide the viewer’s eye.

Over the last decade and more, design has become a business advantage. A well-crafted experience is based on deep customer understanding, relevant visuals and well-worked flows that can be the difference between a returning customer and one who walks away unsatisfied. “Design isn’t just about beauty; it’s about market relevance and meaningful results.” John Maeda, designer and author.  Let’s face… Read More →

Some of the best PMs I know make their decisions based on first principles. A first principle is a “basic, foundational proposition or assumption that cannot be deduced from any other proposition or assumption.”. An example of one that we use for our developer platform team are that “all platform features should be like Lego blocks”, meaning that developers should… Read More →

A deep dive into the 4 distinct types of deliverables including the do’s and don’ts.

What is Design Thinking? “Design thinking is a human-centred approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” — Tim Brown, president and CEO, IDEO Design thinking is a fluid, research and data-driven approach to identifying a problem, the people it affects, exploring solutions… Read More →

“I often think about the fact that the people who will become my students in 2030 are now in elementary school. This new generation grows up on iPads, surrounded by screens, and they often take it for granted,” Sam Anvari, Assistant Professor of Graphic Design at California State University Long Beach School of Art, tells us. “It definitely requires a… Read More →

This is the second of three articles about our journey growing a culture of accessibility at Trade Me. For tips on getting started, see ‘Growing a culture of accessibility at Trade Me’. After understanding a bit more about our users’ needs and making some progress towards a more inclusive product, we started working towards getting buy-in from our peers. If… Read More →

Whether you’re a recent convert to working from home or a seasoned pro and have been working remotely for a while, sometimes it’s easy to forget that there are other ways to help keep your designer mind ticking over in a healthy manner. Here’s a roundup of resources that fall into 5 main categories that any designer can use to… Read More →

What is User Experience? User Experience (UX) is the value that you provide to your users when they are using your product. It is a term that is mostly associated with beautiful looking User Interfaces. But, by principle: User Experience Design (UXD or UED) “is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and… Read More →