📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
Read more

Category

Learn with Marvel

You wouldn’t be alone if you thought prototypes were just for designers. We used to think this too! But since all a prototype is, is a mockup of a digital experience, it turns out there are some interesting use-cases by the non-designers in our Customer Support Team. The way we use prototypes in Customer Support at Marvel is very similar… Read More →

A great way to understand the value and different use cases for Marvel is for everyone at Marvel to use prototyping in their day-to-day work. Clearly that’s a no-brainer for our designers, developers and product managers, but what about the other teams, how do they use Marvel? The Customer Experience (CX) team’s main responsibility is to look after all of… Read More →

Prototyping enables teams to mockup ideas and validate user experiences before moving onto development. Teams of all sizes around the world prototype ideas for websites, apps, marketing assets and or anything that’s viewed on a screen with Marvel. By creating a prototype that interacts like the real thing, users will be able to provide feedback and insights to help iterate… Read More →

Collaboration involves teams working together to achieve a common goal. It relies on individual characteristics including motivation, organisation and focus but also a shared understanding of team and individual objectives, and how they ladder up to the overall goal. By understanding how work is shared across Product, Design and Engineering not only will work get done faster but also to… Read More →

User testing is a method of getting feedback from users to validate your designs and evaluate the performance of your product. User Testing in Marvel allows you to record video, audio and screen interactions of your user interacting with your product. The tests can be run either in person or remotely, and can be either moderated or unmoderated tests. The… Read More →

Prototyping is one of the earliest steps in the process of creating a product. With prototyping, a team can establish what a product should look like, how its end-users should interact with it and then validate these ideas before moving forward with development. Without needing to commit to development resources, you and your team can test out ideas for websites… Read More →

We’re big advocates of paper prototyping. Not just as part of how ideas are formed and tested, but also as a way to remove the barriers of entry into design and collaboration. The beauty of starting on paper are the limitations forced on you by the medium. This often helps focus on what matters, not just for you, but for… Read More →

Did you know that once you’ve created a prototype in Marvel, you can embed it on any HTML web page or blog including WordPress, Medium, Wix, Squarespace and even Behance? Since we launched prototype embeds, we’ve seen them pop up everywhere, in almost every use-case from product marketing and sales to education. From Papa Johns to Duo and PWC, thousands… Read More →

"Shall we Zoom?" If you’re one of the millions of new Zoom and Google Meet or Hangouts users then this a question you’ll likely be hearing every day. Now that everyone from governments to schools are using Zoom or Google to move projects forward, we’ve put together this handy guide to using our new User Testing feature in combination with… Read More →

Learn how to craft a compelling message around your idea to your current stakeholders or new clients

A couple of weeks ago we released a great update to our User Testing feature that enabled anyone on your team to quickly start an in-person test session directly from their iOS device. If you mostly conduct remote user testing, moderated or unmoderated, don’t worry we have you covered too! Remote testing is super simple to set up in Marvel,… Read More →

User testing is one of the most powerful tools in the product design process but it’s important to remember that it’s an iterative process, you test and gather results, implement changes then repeat until your participants are completing tasks as you hoped. But how do you make fast decisions on whether your designs and prototypes are even worth iterating on?… Read More →

Categories