📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Product Tips & Tricks

“Shall we Zoom?” If you’re one of the millions of new Zoom and Google Meet or Hangouts users then this a question you’ll likely be hearing every day. Now that everyone from governments to schools are using Zoom or Google to move projects forward, we’ve put together this handy guide to using our new User Testing feature in combination with… Read More →

Learn how to craft a compelling message around your idea to your current stakeholders or new clients

A couple of weeks ago we released a great update to our User Testing feature that enabled anyone on your team to quickly start an in-person test session directly from their iOS device. If you mostly conduct remote user testing, moderated or unmoderated, don’t worry we have you covered too! Remote testing is super simple to set up in Marvel,… Read More →

User testing is one of the most powerful tools in the product design process but it’s important to remember that it’s an iterative process, you test and gather results, implement changes then repeat until your participants are completing tasks as you hoped. But how do you make fast decisions on whether your designs and prototypes are even worth iterating on?… Read More →

Did you know that hundreds of workshops take place around the world every month using Marvel? From schools to enterprises, Marvel has powered workshops of all shapes and sizes. Whether that’s meeting rooms with 5 people working on a feature, to halls with over 50 kids learning about Design Thinking. The great thing about our workshops is that anyone can… Read More →

Over the years we’ve seen Marvel used in countless ways within teams and organisations of all sizes. Whether that’s ideating with paper prototyping, product development or user testing, getting work done quickly and efficiently as possible applies to pretty much everyone that uses Marvel. Here are some common use-cases: Freelancers working with multiple clients Design studios and agencies working with… Read More →

One of the great things about Marvel is how it’s used in so many different ways. We’ve seen so many creative uses of the platform that we wanted to share a few ways to get the most out of one of our most popular features called sections. The story behind why we created sections was to solve the problem when… Read More →

If you’re looking for a method to get fast feedback on your prototypes, Guerrilla user testing takes the cake. It’s a technique that takes advantage of the audience that’s immediately available to you, by simply heading to the nearest cafe, park or communal space with your work in hand. Designers and researchers can run interviews within that location by approaching… Read More →

We wanted to solve a common problem when working with multiple projects, stakeholders and clients where links to important information including project briefs, project trackers, prototypes, feedback and more, are all in different locations When people need constant access projects and contextual information, the last thing you want to do is keep track of share links and fielding questions like… Read More →

One of the lesser known features of Marvel, but one that saves minutes and hours of manual work is our support for hotspot templates by using Symbols in Sketch when syncing your prototypes. Here’s a typical use case – you are working on an iPhone prototype which has 3 buttons in the Tab Bar which appears in the footer on… Read More →