📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
Request Demo

How to Pitch and Present Ideas Using Prototypes to Clients and Stakeholders

Demonstrate how you’re solving your customer problem by incorporating prototypes into your pitch

You’ve got an idea for a new feature, app or website, you’re ready to pitch it to stakeholders but you don’t know how to put together a compelling message.

One of the most common use-cases for the millions of Marvel prototypes created each year is to present ideas both to internal stakeholders or external clients.

Whether that’s on a big screen in a meeting room or remote via Zoom or Hangouts, it’s a brilliant way to communicate ideas, get rapid sign-off and move projects forward.

Knowing your audience, delivering on a clear mission and customer problem, all while backed up with an interactive prototype can help bring your stakeholders onboard and achieve your goals.

Whether you’re trying to get alignment, approval or even funding, we’ve put together some guidance on how you can present your ideas effectively using Marvel.

Be relevant to your audience

Keep in mind the roles and background of who you’re going to be presenting to. You wouldn’t discuss the fonts used with a client or the financials of a product launch with a designer.

Whether it be a client, an investor, a designer or a marketer, providing the relevant content for your audience will ensure you maintain their engagement and achieve the goals you’re after.

Start by asking yourself what’s their level of knowledge on your subject, how will you be working with them and what are their expectations? Taking the time to think through this beforehand will save time having to follow up afterward.

Start with a clear mission

Your mission should be your dream state, the long-term goal that you’re striving for and defines what you’re achieving for your customers.

Here’s some example of other companies’ mission statements

Let your prototype do the talking

Demonstrate how you’re solving your customer problem by incorporating prototypes into your presentation. No need to invest in development and you’ll be able to collect valuable feedback at an early stage. With Marvel, you can quickly turn paper sketches into a prototype or sync your Sketch designs and add interactions and transitions for higher fidelity.

Once you’ve shared your prototype, put your audience in your customer’s shoes and let them interact with it on their phone or laptop. This will keep them engaged and encourage discussion.

Let’s see how you can do this in Marvel.

  1. Create a project and select the device type
  2. Either sync your images from Sketch or select ‘Add Images’ and upload from your computer
  3. Hover over an image and select ‘Prototype’
  4. Click to drag anywhere on the image to add hotspots, transitions and gestures
  5. When you’re ready, hit the play button or ‘Share’ in the top right to share via message, email or the URL

Get an overview of the user journey

After your stakeholders have played around with your prototype, this may have encouraged questions around the UX flow of your app.

Userflows turns your Marvel prototypes into interactive user journeys that give you a birds-eye view of how users will move from screen to screen, helping you tell a better story to developers, stakeholders and clients.

Paste the share link of your Marvel prototype here to generate your user flow.

Capture feedback on your prototype

Throughout your presentation, you’ll be receiving feedback and comments from your stakeholders. Capture them directly within Marvel through annotations on your designs so your team can follow up with changes needed as quickly as possible.

Once comments have been left on your prototype, you can treat them like tasks. Each comment can be resolved as you solve feedback!

As you’re playing your prototype:

  1. Select ‘No comments’ on the bottom right of the screen to open the comments panel.
  2. Select ‘Click to add an annotation’.
  3. Choose the area where you’d like to drop your annotation and add your comment
  4. Add the comment as private to only those in your workspace by selecting ‘Public’ under the send button and changing to ‘Private’

Get started today and create your first prototype and share your updates with us on Twitter.

Further reading:

Design and prototyping for everyone

Design and prototyping for everyone

Thousands of individuals and teams use Marvel to design and prototype ideas.

Get Started, it's Free!

Product Marketer at Marvel. Part-time true crime connoisseur. @ch_hall

Related Posts

“Shall we Zoom?” If you’re one of the millions of new Zoom and Google Meet or Hangouts users then this a question you’ll likely be hearing every day. Now that everyone from governments to schools are using Zoom or Google to move projects forward, we’ve put together this handy guide to using our new User Testing feature in combination with… Read More →

A couple of weeks ago we released a great update to our User Testing feature that enabled anyone on your team to quickly start an in-person test session directly from their iOS device. If you mostly conduct remote user testing, moderated or unmoderated, don’t worry we have you covered too! Remote testing is super simple to set up in Marvel,… Read More →

User testing is one of the most powerful tools in the product design process but it’s important to remember that it’s an iterative process, you test and gather results, implement changes then repeat until your participants are completing tasks as you hoped. But how do you make fast decisions on whether your designs and prototypes are even worth iterating on?… Read More →