📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Learn with Marvel / Product Tips & Tricks

Over the years we’ve seen Marvel used in countless ways within teams and organisations of all sizes. Whether that’s ideating with paper prototyping, product development or user testing, getting work done quickly and efficiently as possible applies to pretty much everyone that uses Marvel. Here are some common use-cases: Freelancers working with multiple clients Design studios and agencies working with… Read More →

One of the great things about Marvel is how it’s used in so many different ways. We’ve seen so many creative uses of the platform that we wanted to share a few ways to get the most out of one of our most popular features called sections. The story behind why we created sections was to solve the problem when… Read More →

If you’re looking for a method to get fast feedback on your prototypes, Guerrilla user testing takes the cake. It’s a technique that takes advantage of the audience that’s immediately available to you, by simply heading to the nearest cafe, park or communal space with your work in hand. Designers and researchers can run interviews within that location by approaching… Read More →

We wanted to solve a common problem when working with multiple projects, stakeholders and clients where links to important information including project briefs, project trackers, prototypes, feedback and more, are all in different locations When people need constant access projects and contextual information, the last thing you want to do is keep track of share links and fielding questions like… Read More →

One of the lesser known features of Marvel, but one that saves minutes and hours of manual work is our support for hotspot templates by using Symbols in Sketch when syncing your prototypes. Here’s a typical use case – you are working on an iPhone prototype which has 3 buttons in the Tab Bar which appears in the footer on… Read More →

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