If you’re testing on the go, you can now quickly access and launch user test sessions directly from our iOS app – perfect for guerilla testing sessions! This new feature turns your iPhone or iPad into a portable testing lab and gives you access to all of your user test projects in Marvel. Simply hand your device to your participant… Read More →
So youâve created your initial prototype or maybe you are much further along and ready to build your app or website, but wait, have you done any user testing? To make user testing worthwhile for you and your project, recruiting the right participants is crucial. They must be representative of your target group or potential users, otherwise, their feedback might… Read More →
Last year marked the 100th anniversary of the founding of Bauhaus. More than a design aesthetic, Bauhaus was a movement, with its school contributing to an era of thought leadership that shaped our modern world. The founding principles of Bauhaus lauded function: the idea that design should scale and serve society. That impact is still felt today in the way… Read More →
Did you know that hundreds of workshops take place around the world every month using Marvel? From schools to enterprises, Marvel has powered workshops of all shapes and sizes. Whether that’s meeting rooms with 5 people working on a feature, to halls with over 50 kids learning about Design Thinking. The great thing about our workshops is that anyone can… Read More →
Sign-up and sign in journeys have been there ever since the transactional eCommerce begin. But, after 20 years, we still tend to get that wrong. Most of the time, these are dictated by the platform of choice or the UX preference. Debates rage on, in the interweb, on whether a decision by an organization is correct, user friendly and complies… Read More →
Over the years weâve seen Marvel used in countless ways within teams and organisations of all sizes. Whether thatâs ideating with paper prototyping, product development or user testing, getting work done quickly and efficiently as possible applies to pretty much everyone that uses Marvel. Here are some common use-cases: Freelancers working with multiple clients Design studios and agencies working with… Read More →
Thereâs a big search on for whatâs next after design thinking. Over the past five years, people have lined up to write critiques of design thinking (also known as human-centered design). In the case of the more thoughtful critiques, those thinkers have offered alternatives. Instead of people centered design, we need systemic design. Or we need strategic design. Or we… Read More →
When it comes to job titles in the design world, itâs peopleâs favourite thing to debate on Medium, and I suspect also in general. I think that itâs testament to a really interesting time that we live in: UI/UX design as a career wasnât even a real option until about 10 years ago, and product design traditionally referred to people… Read More →
One of the great things about Marvel is how itâs used in so many different ways. Weâve seen so many creative uses of the platform that we wanted to share a few ways to get the most out of one of our most popular features called sections. The story behind why we created sections was to solve the problem when… Read More →
If youâre looking for a method to get fast feedback on your prototypes, Guerrilla user testing takes the cake. Itâs a technique that takes advantage of the audience thatâs immediately available to you, by simply heading to the nearest cafe, park or communal space with your work in hand. Designers and researchers can run interviews within that location by approaching… Read More →
In short Atomic Research is the concept of breaking UX knowledge down into its constituent parts: The Atomic Research model â a funnel from data to conclusions, then around again Experiments âWe did thisâŚâ Facts ââŚand we found out thisâŚâ Insights ââŚwhich makes us think thisâŚâ Conclusions ââŚso weâll do that.â By breaking knowledge down like this allows for some extraordinary possibilities. How It… Read More →
A little over nine months ago, I left Etsy to co-found Related Works. During my last year and a half there, I managed Etsyâs first dedicated Design Systems team. Below are my thoughts about what it meant to make the team and the work successful. As tech companies grow, the creation of their design system can become a powerful and… Read More →