📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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With the launch of our platform API last week, we want to continue inspiring you with integration ideas. You might have spotted BotBot in our announcement last week, but I have put together a little more information on how it works and how it can help automate workflows.   We built BotBot as an example of how the Marvel API… Read More →

What Are UI Guidelines? While working on UI design, few principles and guidelines are required to follow that help you design a standard and consistent experience throughout your products. UI guidelines explain the best practices of UI components and understanding of their behavior by giving real examples. These guidelines are usually defined at organization level and equally helpful for designers,… Read More →

In our ever-growing tech world, we need the design to scale as fast as other aspects of that world. But design doesn’t scale easily since it’s a mixture of art and science, form and content. So how to achieve this? Design Systems can be the answer. Let’s dive deeper into this and see what they are and how they can… Read More →

We’re super excited to announce a brand new way to bring your ideas to life on the platform – introducing the Marvel API. A powerful way to access the core functionality of the Marvel Platform and build the tools, apps and integrations you need to scale design faster than ever. We are laser focused on changing how design is done, by making… Read More →

Introduction I recently completed a training in User Interface/User Experience design facilitated by Stutern Graduate Accelerator (SGA). For my final project, I worked on the UI/UX for a client’s gift shopping app called Dealsdate. What follows is a case study detailing my process and output. Overview Dealsdate is an online gift shopping website providing gift items for special life moments… Read More →

Designers love to talk about their process. From brainstorming wacky ideas to prototyping potential solutions, there is a lot to love. But one of the most critical parts of the design process that is seldom talked about at conferences and meetups is synthesizing user research. That is why I jumped at the opportunity to give a talk about conducting proper… Read More →

Nowadays, a lot of people are making a fuss of the difficulty that individuals are facing in getting into UX Design and in finding an internship job. Flat out, people can easily gain UX methods by enrolling through online courses. They can also gain it through Design Schools and bootcamps. As a result, every Junior Designers’ application forms have mentioned… Read More →

August.com Salary Negotiations for Designers This article will focus on the job classification of UX designer —future articles will focus on other design fields, like visual and research. Which designer are you? Design is currently one of the hottest, in-demand fields — 2018 will be no different. However, the biggest trend for 2018 is the widening salary range for more experienced… Read More →

It’s our third run in General Assembly. We know the drill. Let’s get straight to business. The Brief Work in a team to identify problems and/or opportunities with an existing mobile application and utilise your knowledge to design a solution. The Team Project Managing/Research: Drew Yu UX Researcher: Nicholas Gwee Product Research & Design: Ivy Huang Tools User research, UX,… Read More →

Error messages should point toward a solution, not act as a band-aid. The concept of “embracing failure” is big in the tech industry. Fail fast, fail often! is almost an industry mantra. But there’s an everyday type of failure that doesn’t get much attention in the product development process. That’s right. The humble error message. Why error messages matter We’ve probably… Read More →

Tiny Techniques Or, “Why did it take me so long to figure this out?” Tiny Techniques are bitesized design tricks to make you a better, faster designer in Sketch. Sometimes you’ll already be doing it…sometimes we’ll blow your mind. The Problem Symbols are great because they’re reusable elements that you can insert throughout your document, and any time you update them,… Read More →

Great products are made by people who care. As teams grow in size, ownership, responsibilities, and individual impact become abstract and blurred. As soon as ownership becomes ambiguous, products lose their opinion and often end up becoming a mediocre mess shaped by countless compromises. This is one of the main challenges large teams face today and in order to better… Read More →

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