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Naomi Francis

Writing for Marvel. Writing for fun. Eating everywhere, all the time.

The process behind successful UX design is made up of so many more variables than one would imagine. Producing an effective product, app or website requires an incredible amount of research and a strong understanding of the sectors or professions you’re designing for. The UX team at Huddle talk to us about the principles the company is founded on, their… Read More →

Hiring the right people can be a challenge. We spend around 70 per cent of our time with our colleagues, so it’s pretty imperative that they can not only deliver results but also that we can work well with them. The comfort of knowing they’re not a raging maniac that could diminish your business clientele, connections and general office morale… Read More →

How startups work nowadays is at breakneck speed. Moving fast and making big decisions along the way. Large enterprise companies are whole different beasts that are difficult to change. Years and years of, “This is how we do things”, ring true across most companies and encouraging them to change the way they work is a difficult task. Old St Labs… Read More →

Sometimes it’s the small things that define us. Side projects that are close to our heart can blow up into the venture we’ve been waiting for…or even side projects that weren’t close to us. And were more of an accident. Tom Carrington Smith, Chief Product Officer of CharlieHR, talks to us about how a side project became his and his… Read More →

Let’s cut to the chase. Powerpoint has gotten itself a bad reputation. Dubbed the “cornerstone of the modern corporate world” by Bryan Dove, Skyscanner, and can you blame it? Since the dawn of Microsoft Office, people of all ages across the globe have been encouraged to use it to present to their peers and colleagues. Powerpoint has made building presentations… Read More →

Remember the Shot Glass Chess Set? That was created by Tom Boardman & Michael Smith, owners of Firebox. Their infamous Chess Set spiraled into the idea of an online retail store with the mission of helping people find gifts, even when they’re not sure what they’re looking for. 17 years on and Firebox has survived all the bursts and the… Read More →

Design is a people focused practice. All products serve a purpose to society and should be designed to appeal to the diverse group that it is made up of. Whilst each product may be tailored to a specific audience, there is no room for exclusion in regards to gender, ethnicity or ability. Unintentional exclusion in design can result in less… Read More →

Last Thursday we were again proud to sponsor Design Club — a new event series where the creative community figure out what’s next. Following on from April’s inaugural event, this second installment sold out within minutes and packed an equally big punch, featuring Alexis Cuddyre, head of creative and brand at ADAY, as well as Tom Blomfield and Hugo Cornejo… Read More →

An individual’s creative style is unique and has the potential to act as a signature throughout their career. Rich Waldron, CEO & Co-Founder of tray.io, speaks to us about the importance of gaining a variety of perspectives when designing a digital product. Speaking with different companies about their design process tends to bring to light new techniques and methods they… Read More →

Throughout our lives, we encounter pressure to be inventive and think ‘outside the box’ – from our early school life through to our day jobs. Designers, along with other creatives, are expected to produce original work on a day-to-day basis and even though natural talent in this space may accelerate the process, we all get stumped sometimes. Which is why… Read More →

The world that we operate in today has changed, from the design tools we rely on, to the devices we use. James Gill, Co-Founder and Designer of GoSquared, talks to me about the importance of product design in an ever changing space. For GoSquared, the changes over the past ten years since its inception have been fast and monumental. At… Read More →

“Design has become recognised as a critical factor in creating successful products and services” Jules Erdhart couldn’t have said it better in his opinion-led declaration to the industry and beyond, State of the Digital Nation 2016. At Marvel, we live and breathe this statement, not only for the products we are creating but also in what we are helping you,… Read More →

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