Weâve seen our prototypes make a huge impact in communicating with development teams, but we wanted to find a way to save the time and effort that goes with the design-to-development process. Redlining, annotating PDFs and (urgh) cutting assets are tasks that we wanted to solve in just a few clicks. Our goal is to free up the time your… Read More →
Between 2012 and 2017, weâve seen the biggest tech companies in the world hire thousands of designers to push the value of design through their organisations. For example, IBM has gone from just 1 designer to every 72 engineers, to a ratio of 1 in 8. Intercom lead the way in terms of numbers, with 1 designer to every 5… Read More →
A mechanical engineer by training, Iâve always chaffed at using the word process to describe something as messy and nonlinear as design. At MIT, I learned about processes for solving problems like how quickly heat moves through a block of metal, or how to calculate the impedance in an electrical circuit. To me, a process is something with a set… Read More →
Great! Youâve got your design brief, areas of interest you want to look into, and some user interviews lined up. But whatâs next? This article provides you with hands-on advice on why and how to conduct user interviews in your UX process. Some of the recommendations you are going to read might seem trivial and obvious but neglecting only one… Read More →
We’re excited to announce Marvel for JIRA and Confluence – our latest integration with two of the most popular Atlassian tools for product and development teams. Prototypes have become a fundamental part of the design-to-development process, so naturally one of the most common uses of Marvel is within project management tools. Whether itâs spec documents, development tasks or even bug… Read More →
Do you often hear the word âempathyâ at work? Do you find that it gets thrown around too much in the world of design? Do you know what it means? Would you like to be able to improve your empathy and become a better designer in the process? During my time as a designer, Iâve heard the word empathy a… Read More →
Iâve been designing in the iOS space for the past few years, and sometimes there was friction at the handoff between design and development. Everything changed when I learned how to code in Swift. Fresh out of art school, my design process looked something like this: design an interface, get my art director to review it, update it, get my… Read More →
We’re excited to announce that Marvel now integrates into Paper, a beautiful, collaborative document creation tool by Dropbox. One of the most popular uses of Marvel is linking to prototypes in project documentation. That can be everything from creating specifications for developers to notes from brainstorming sessions. Now with our Dropbox Paper integration, those links automatically turn into full, interactive… Read More →
âThe whole is greater than the sum of its parts.â -Aristotle Collaboration is a practice where individual contributors work as a team to achieve a certain goal. It relies on the individual qualities such as self-organization, motivation, engagement and ability to deliver the work. It is essential to be focused and open in order to collaborate successfully. The magic of… Read More →
We’re back again with the latest updates to the Marvel platform, including some great upgrades for companies and Sketch users. We’ve also made it easier to send us your feature requests and feedback, read more below! Public feature request board One of the great things about the creative community around Marvel is the rich, constructive feedback and feature requests we… Read More →
Crafting a good experience is like telling a good story Stories are core to various activities, tools and methods applied in UX. Stories are how we remember. We tend to forget bullet points (Robert McKee on HBR). Bullet points make as little of a good story as multiple isolated touch-points donât make a good overall experience of a product or service. In… Read More →
Oh, the hamburger menu. An icon of three stacked lines (two buns and the meat in the middle) used to represent a menu. Clicking/Tapping on the icon reveals available navigation options. A lot of posts have been written about the hamburger menu, mostly by designers, arguing against it. If you missed all, read Hidden Navigation Hurt UX Metrics by NNGroup…. Read More →