📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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We’ve updated our user roles several times over the past few years, and last week introduced the “Contributor” role to give external stakeholders/clients visibility over specific projects. With many of you asking questions such as – “how do you add an external stakeholder to a project without them seeing all our projects in Marvel?” or “how do I delegate the… Read More →

Over the past few months we’ve been working on a new Marvel that will lay the groundwork for the future of the platform. It’s been a wild ride. As many of you know, Marvel started off as a side-project built in the summer of 2013. At that time prototyping was still fighting for its place in the design process, regarded mostly… Read More →

Ever since the beginning of Marvel we’ve always had the vision of lowering the barrier to prototyping and creating one simple tool that helps you bring your ideas to life. However we felt that a piece of the puzzle had been missing – design and animation. That’s why we’ve been hard at work on one of the biggest updates to Marvel… Read More →

We’re super excited to announce that the design and animation tool Plexi, is joining Marvel! Plexi enables anyone to design or wireframe interfaces directly in the browser. Not only that but it also has a powerful motion engine which allows you to add in-page animations to individual elements in your design. And the best bit? We’re plugging these features and many more straight… Read More →

We’ve just launched a great new feature called Layers which allows you to add elements over the top of your screens. It’s perfect for adding realistic sidebars, modals and popovers in just a few clicks. That means you no longer have to add an entire screen when you want to make just one element to appear. Huge time saver! You can… Read More →

Timers is a great new feature that allows you to automatically move to another screen in your prototype without any user interaction. It’s perfect for creating loading screens and onboarding flows. You can even use it to create an automated slideshow of your screens. Transitions can also be combined with timers, check out this example from Cai Cardenas which uses… Read More →

You can now (finally!) add images and PSDs from Google Drive to your Marvel projects. The best part? Images automatically stay in sync so your prototypes will always be up to date with your latest design changes. You’ll find Google Drive under ‘Add images’ in your project. Once connected you can also sign into Marvel with Google. Enjoy! Ps: If… Read More →

We’ve just added a great new feature that allows you to embed rich and dynamic content from YouTube, Vimeo, SoundCloud and Spotify in just a couple of clicks. Check out the result below, click the trailer to start playing video within the prototype! How to embed video and audio: Click ‘edit’ on any image Draw a hotspot container for your… Read More →

We’re pleased to announce that Marvel now works with the Apple Watch! That means you can test, view and present your sketches and designs in context on the watch itself. How to get started: 1) Create a Apple Watch project in Marvel. Sign in here. 2) Download our iOS app 3) Install on your iPhone and Watch 4) When you open… Read More →

We built Marvel as a simple way to bring your digital ideas to life in just a few clicks. Now we want to help you validate those ideas too, in the same quick and easy way. We’re introducing some incredible user testing tools that will allow you to get in-depth insights into how users interact with your prototypes including: Screen… Read More →

If you design your mobile and web prototypes in Sketch then you’ll love our new plugin that allows you to send your artboards directly to your Marvel projects in 2 clicks (or 1 keyboard shortcut!) To get started download the plugin here, then unzip and drag it into your Sketch plugin folder. You should then see Marvel in your Plugins menu,… Read More →

We’ve just added the Apple Watch frame to your project settings in Marvel! It’s super simple to get started, just click on ‘Settings’ in your project and select the watch frame in the device list. When you play or share your prototype, it’ll be presented in the beautiful Apple Watch frame. And remember, you can use fixed headers and footers… Read More →

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