📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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When you’re working on something new, it’s exciting and unfamiliar, making it tempting to skip over the wireframing stage and dive straight into designing a solution. But, by doing this, you’re missing out on an opportunity to better understand the problem and may end up spending more time revising, editing or even recreating your design. Wireframing can sometimes feel like… Read More →

Animated effects are typically thought of by designers as something that improves the user experience, but overall doesn’t add much value. As a result, adding motion to design is often happens at the end of the product design process, as a final lipstick. But what if we rethink the way we implement animation and use it as a foundation for… Read More →

Minimalism and Maximalism are two polar opposites, the Yin and Yang, two concepts that tie into every aspect or known field of work including literature, art, scientific researches, and media. More recently, these two elements have become rather essential and relevant to the business and commerce industry with many applications in marketing and advertising sectors. With ecommerce now taking up… Read More →

We’ve all been there — hopelessly staring at the screen and waiting for design inspiration to swoop in and save the day. When that doesn’t happen, use these tactics to help you get out of those design ruts: Sketch it out There are certainly many scenarios when we have to move quickly to crank out a design. But when it’s possible,… Read More →

During a recent conversation with David Sleight, Design Director at ProPublica, I found myself realizing and saying “we need design that is faster and design that is slower.” Who are we and what is this thing called design? When I say “we,” I mean our whole industry, when I say “our whole industry,” I mean design, and when I say “design,”… Read More →

Five pitfalls that get in the way Today’s change of pace demands that collaboration and processes be sped up to meet the growing expectation of customers and stakeholders. But is this growing crunch on time stifling creativity? It isn’t enough to make decisions, products and services quickly, we must encourage creativity and create an environment to help the business succeed in… Read More →

This month’s post is a compilation of what our product designer at Marvel, Oleg, found inspiring this month in design. Uber When you think ride-sharing and ordering a taxi from your mobile phone, you probably think Uber. Over the last 10 years it’s seen an explosion of growth, amassing over 16,000 employees, 3 million drivers, and 75 million riders –… Read More →

What is self-awareness? It’s the old Socrates saying: “know thyself.” It’s the ability to see who we are clearly, to know our strengths and weaknesses and understand how we fit into the world. How would one evaluate self-awareness? Let’s dive deeper into what self-awareness means. The phrase “know thyself” doesn’t actually come from Socrates; it’s an inscription among many others… Read More →

As a Support team, we aim for an ambitious average First Response Time (FRT) target of under 3 hours and a C-Sat happiness rating of 90% or above. Whilst these metrics are used to track how well we do as a Support team, we cover much more ground for our customers beyond just responding in a timely and friendly manner…. Read More →

Welcome to Small Ships; where the Marvel dev team share a little of what they’ve been working on in the past month. Enjoy! We’ve recently released a small change to the way a new text element’s initial font is chosen in Marvel’s design tool. When you’re designing a screen with a lot of text content, keeping fonts complementary and consistent… Read More →

Using Shortcut app on iOS Voice UI was the hot topic last year and will continue to be so in 2018. Something I have wondered is how voice designers prototype conversational interfaces, especially voice UI. What is Shortcut? Shortcut is an application on iOS that lets you automate tasks as simple as calculating a tip to appending a note to a… Read More →

Microcopy is the teeny-weeny text or sentences that you see on the user interface of an app. In terms of user experience, I think it plays a crucial role in differentiating a good product from an insanely great one. I recently had the opportunity to work on a product which needed to communicate a lot of things to the user,… Read More →

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