📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Rory McCormick

Customer Experience Manager at Marvel

Could you tell us a bit about yourself? Who are you? And what are you working on? I’m Michelle, Design Manager at Moneybox. I joined about a year and a half ago when we were only two designers, and we’ve been scaling the team ever since. We’re now a team of ten designers, and as we’ve scaled, it’s been really… Read More →

Jason Lung is a Senior UX Designer at Tesco Bank, the personal finance arm of one of the UK’s main supermarket brands. Starting his career as a web designer, he’s witnessed the shift toward UX and has learned how to be user-centered in the process. Tell me how you got started in UX? My career started back in the early… Read More →

In this second article in our series on design systems, we’re looking at the different ways that teams can develop their own design system. We’ll explore how to go about understanding the pain points, defining the aspirations, then getting buy-in and finally maintaining the design system. We will also explore why starting a design system now will mean that you… Read More →

Design systems let organisations solve product problems in a structured and guided way. Whilst they can take many different forms, all design systems aim to codify certain principles and practices cross-functionally, letting you work more effectively, build and iterate at scale. In the first article of this series, we’ll explore what having a design system means for your organisation, the… Read More →

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