📹 New! Remote User Testing - Get video + voice feedback on designs and prototypes
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Since the first iPhone, standard screens have been the medium for which we’ve been designing for most – usually apps and websites. As technology has advanced though, new avenues have slowly emerged (e.g. Augmented Reality and Virtual Reality) through which we can consume media and information in different ways. “VR and AR are just 2 realms we can design for… Read More →

I had previously written “7 things I wished designers did more of when working with developers.” It may be tough for both sides to hear the tips but it wouldn’t be fair for me to write a similar article for developers, right? So here it is. In order to create great products, collaboration between developers and designers is key. Although… Read More →

Design sprints were incubated by Jake Knapp during his tenure at Google and it’s starting to create serious buzz in board rooms and corner offices. Here’s what all business executives need to know about it… Moving at the speed of a startup If you’re like most business executives in larger companies, you probably keep an eye on the startups in your… Read More →

Apple recently announced the latest iteration of the iPhone — the iPhone X. Alongside the usual incremental improvements that most of us are now largely indifferent to, the arrival of iOS 11 does deliver something more significant: a mainstream, mass-market mobile product that for the first time has an Augmented Reality (AR) engine baked right into the OS. Read on… Read More →

Sprints are all the rage, but beware the snake-oil! This is what I learnt by taking part in a modified design sprint, run by people with incomplete understanding of the Google Ventures Design Sprint process. Jake Knapp describes Design Sprints as a greatest hits of productivity, decision making, innovation, creativity, and design — and I think that’s true. But I… Read More →

VR is slowly but surely going mainstream. It feels like we’ve been waiting forever for the technology to go from huge installations like this to the living room of consumers in the form of PlayStation VR and HTC Vive. In the next 3 years, Forrester predicts that over 52 million virtual reality headsets will be sold and earlier this year,… Read More →

How to design for your iPhone X to create a full-screen experience for your users including best practices.

This month we’ve introduced some killer features for bridging the gap between design and development teams. From Handoff, to Jira and Confluence integrations, collaboration between designers and developers is going to be so much more productive using Marvel. In addition to this, we’ve even made it a possibility to prototype for the new iPhone X, so it’s fair to say… Read More →

If you’re working on iPhone X apps before the big launch, we’ve got you covered with our latest release. You can now prototype for the iPhone X in just a few clicks…notch and all! How to get started with iPhone X prototyping: It’s super simple to get started. Simply create a new project and select the iPhone X from the… Read More →

This post looks at 4 popular design methodologies and how they improve collaboration with agile development teams.

Collaboration between designers and developers is essential for creating great products. Every company has different organizational structures for designers and developers. Some companies have designers and developers on two separate teams. Those development teams may also break up developers in sub-teams as well. For example, they may separate by front-end developers and back-end developers. In other companies, designers and developers… Read More →

A good product is a lot about the problem that you pick & the ideas that you implement. But a well-sorted & deliberate Design handoff document and a process can play more than a handy role; ironing out quite a few wrinkles that can cause unnecessary escalations and ad-hoc duct-taping later during the execution phase. "As designers, we are the… Read More →

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