Recently I started seeing a trend where fellow designers skip wireframing/low-fidelity-mockups and jump straight into their UI work. While for āsomeā tasks this might be okay, I believe for majority of your tasks, this will hurt your final design. First, what do I mean by wireframing? When I say wireframing, I am not really talking about fancy wireframes built pixel… Read More →
To build prototypes in Marvel, all you need to do is import your designs. Whether they’re low-fi wireframes you drew on paper or hi-fi prototypes you built in Sketch, you can add these as static images to a project and make them interactive by adding hotspots. These hotspots link together your designs to create a flow which in the end… Read More →
In the world of digital design, we have a lot of different tools that make the process of prototyping really simple. But still pen and paper remain the most useful tools for UX designers. Paper prototyping can be extremely helpful during the early-stage conceptualizing ā when a team needs to explore a variety of different concepts and choose the one… Read More →
Recently at Marvel we launched our Platform API. We wanted to harness the power of integrations and place it directly into the hands of the creative community of people that use Marvel every day, so that we can work more seamlessly -work- with the other tools that serve them on a daily basis. Here I’ll write about some of the… Read More →
As a support team we love hearing from our users how new features could help speed up their processes. Plus, it means we get to see first hand how Marvel users can help influence and shape the platform. Feedback and feature requests are essential to deciding the next steps we take at Marvel and often work their way into our… Read More →
Luckily there are a lot of articles about why psychology is important in UX/UI design. But unfortunately, only a few of them provide practical knowledge. What I mean by practical knowledge is those daily designs that exemplify the impact of psychological rules on design. Collecting more examples and techniques that can immediately be applied into designs is why I started… Read More →
Labeling bad decisions as āunforeseen consequencesā is no longer an excuse. Hereās how designers can proactively ensure that their products are ethical in everyĀ stage. This is the second part of a two part series. If you havenāt already, check out Designing Ethically Pt. 1 for a high-level overview on why ethics in design is necessary, how to redesign our design… Read More →
There are lots of great tools for drawing wireframes today. However, I still prefer my good olā paper wireframing kit. In this post Iāll tell you why and explain how paper wireframing will make you a better designer. In 2012 I was planning on taking my wireframing skills to the next level. I had gotten the excellent app Paper by… Read More →
Companies can no longer afford to ignore the ethical ramifications of their products. Hereās how designers can pave the way for ethical decision-making inĀ tech. This is the first part of a two part series. Check out Designing Ethically Pt. 2 for a deeper dive into the nitty-gritty of evaluating problem statements, forecasting āunforeseen consequences,ā and monitoring your productās ethical progress…. Read More →
Your portfolio is a story about you and your work ā your expression of growth through all the obstacles, surprises, successes and failures. This is your epic. Illuminate the arc of your career and why you matter. For the audience, your portfolio showcases your problem-solving superpowers, hard and soft skills, and your ability to reflect upon your successes and failures…. Read More →
Animation is a big part of user experience. When it comes to transitions in mobile apps, there are a lot of things you can communicate very subtly with animation. Send the message, open Settings, check the box, navigate to another page ā these are all moments of change. Animating a transition is an excellent way to reinforce the userās action…. Read More →
If you’ve been following us a little these last few months, you probably noticed we’ve launched a series of small applications built on top of our Platform API. Including: BotBot: Automate Marvel tasks in Slack by using slash commands, such as creating and adding people to projects or pulling up a searchable list. Marvel for Keynote: A Mac app which… Read More →