Everyone has a first memory of M&S. Everyone has an opinion on M&S. From your socks to your wedding cake, M&S is as much a part of British life as a kick about and a cup of tea. Founded in 1884, the company has grown from a market stall to over a thousand stores worldwide (including 850 in the UK alone), with 82,000 staff and 32 million customers.
With such heritage and size, itâs easy to assume that change in M&S happens slowly, incrementally. But speaking to Jade Pearn, Lead Product Owner of Mobile (Web and Apps), itâs clear that the opposite is true. âTwo years ago, we had 7 in-house engineers at M&S. Today (February 2016) we have 20 products, each with their own product owner. Our remit covers M&Sâs UK and international website and apps, digital stores, and âmiddlewareâ. Weâve built a modern software house that powers experiences for all of our customers and staff. Itâs all agile, and all our ownâ.
âMaggie in Manchester had a problem with the app that we couldnât replicate. So I got on a train and went to see her. We talk most weeks now. I Âhave even met her daughter!â
What hasnât changed, and what M&S Digital enables the company to do better than ever before, is a true dedication to customers. Being a mainstay in Britainâs hearts and high streets comes with a responsibility to deliver the highest level of customer service both in store and online. âOur customers are tech advanced and engagedâ, explains Jade, âWhat we do should be intuitive and complement an existing experience, so weâre not taking time from our customersâ already busy livesâ. Lots of the teams at M&S Digital use Marvel to include customers in their process. âWhy assume that we know better than the person we are designing for?â says Jade, âPeople always want to have a chat and help make the brand better, so weâll iterate on our Marvel prototype with lots of customers, getting to the best possible solution before we write a single line of codeâ.
Marvel has completely re-shaped the way ideas come to life across the entire business. In departments where there are no designers or developers, the teams can use Marvel to quickly mock-up a concept. Where 18 months ago, they would have made a PowerPoint presentation to explain their idea, these teams can now build something in a lunch break and come to M&S Digital with a working prototype. As Jade confirmed, âMarvel makes the idea of being âmobile firstâ real, because everyone in the company has a way of thinking about what an experience could be, and should be, on screen. It demystifies technology and opens a conversationâ. Across the company and at all levels, Marvel has allowed customers and M&S staff to define the product.
âMarvel makes the idea of being âmobile firstâ real"
When you think of retailers at the forefront of technology, itâs easy to go to the Net-a-Porterâs, Amazonâs and ASOSâs of the world. But while theyâre busy introducing new buying behaviour and asking customers to take a leap of faith, M&S has built on 130 years of customer loyalty to take a great store experience into a digital world.
If you're embarking on a digital transformation to turn a dinosaur into a unicorn, we're here to help! Marvel is fast, easy and priced around you. Get in touch here.Â