{"id":16066,"date":"2018-09-19T11:18:00","date_gmt":"2018-09-19T10:18:00","guid":{"rendered":"https:\/\/marvel7077.wpengine.com\/?p=16066"},"modified":"2020-11-12T12:24:28","modified_gmt":"2020-11-12T12:24:28","slug":"shouldnt-skip-wireframing","status":"publish","type":"post","link":"https:\/\/marvelapp.com\/blog\/shouldnt-skip-wireframing\/","title":{"rendered":"Why You Shouldn\u2019t Skip Your Wireframing"},"content":{"rendered":"<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Recently I started seeing a trend where fellow designers skip wireframing\/low-fidelity-mockups and jump straight into their UI work. While for \u201csome\u201d tasks this might be okay, I believe for majority of your tasks, this will hurt your final design.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\"><a class=\"link link--blue fontWeight-4\"href=\"https:\/\/marvel7077.wpengine.com\/wp-content\/uploads\/2018\/09\/1XluC41AYy1Cs4vICrap-qA.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-16067\" src=\"https:\/\/marvel7077.wpengine.com\/wp-content\/uploads\/2018\/09\/1XluC41AYy1Cs4vICrap-qA.jpeg\" alt=\"\" width=\"1024\" height=\"791\" srcset=\"https:\/\/marvelapp.com\/wp-content\/uploads\/2018\/09\/1XluC41AYy1Cs4vICrap-qA.jpeg 1024w, https:\/\/marvelapp.com\/wp-content\/uploads\/2018\/09\/1XluC41AYy1Cs4vICrap-qA-600x463.jpeg 600w, https:\/\/marvelapp.com\/wp-content\/uploads\/2018\/09\/1XluC41AYy1Cs4vICrap-qA-768x593.jpeg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<h2 class=\"pageWrap pageWrap--s marginTop-xl marginBottom-l c-black lineHeight-xl fontSize-xl fontWeight-5 breakPointM-lineHeight-xxl breakPointM-fontSize-xxl\" style=\"margin-left: auto; margin-right: auto;\">First, what do I mean by wireframing?<\/h2>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">When I say wireframing, I am not really talking about fancy wireframes built pixel perfect with nice colours and everything, like the stuff you see on Dribbble.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">What I am talking about is any kind of quick sketch of the layout. How you create it is completely of your own choice, you can use pen&amp;paper, Sketch etc. The important part is this should be something that you can create super quick, modify as needed, and will not feel bad for throwing it out if it doesn\u2019t work.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Wireframes should be a way to express the overall idea you have for a page or interaction. It is more about how it should work, rather than how it should look like.<\/p>\n<h2 class=\"pageWrap pageWrap--s marginTop-xl marginBottom-l c-black lineHeight-xl fontSize-xl fontWeight-5 breakPointM-lineHeight-xxl breakPointM-fontSize-xxl\" style=\"margin-left: auto; margin-right: auto;\">Why do you even need wireframes?<\/h2>\n<div id=\"attachment_6580\" style=\"width: 1510px\" class=\"wp-caption aligncenter\"><a class=\"link link--blue fontWeight-4\"href=\"https:\/\/marvel7077.wpengine.com\/wp-content\/uploads\/2018\/09\/15yrGhC60cyQDOB8DOWOnjg.jpeg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6580\" class=\"wp-image-6580 size-full\" src=\"https:\/\/marvel7077.wpengine.com\/wp-content\/uploads\/2018\/09\/15yrGhC60cyQDOB8DOWOnjg.jpeg\" alt=\"\" width=\"1500\" height=\"1000\" \/><\/a><p id=\"caption-attachment-6580\" class=\"wp-caption-text\">Pen &amp; paper can be a very quick way to create your wireframes<\/p><\/div>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">If you don\u2019t do it properly, wireframes might feel like a redundant additional step that takes up valuable time between your ideas and your final designs. However, the reason we make wireframes is not just to have a skeleton for the UI design, but to be able to quickly iterate, modify and get feedback on your design.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">When you ask people for feedback, you get very different responses when you show a wireframe vs. when you show a polished UI design. Wireframe encourages people to comment on how things actually work, how the screens connect and what the structure of the page looks like. Whereas the UI design makes people think about the colours, the overall feeling of the page, how the content fits in, how the spacing is done etc.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">I am not saying one feedback is better than the other. The thing is, you need both of these to create a successful design. So you should make use of both types of feedback to improve your design.<\/p>\n<h2 class=\"pageWrap pageWrap--s marginTop-xl marginBottom-l c-black lineHeight-xl fontSize-xl fontWeight-5 breakPointM-lineHeight-xxl breakPointM-fontSize-xxl\" style=\"margin-left: auto; margin-right: auto;\">Who to ask for\u00a0feedback<\/h2>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Another potential pitfall here is showing the wrong screens to wrong people.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Wireframes are not for everyone. They require some kind of understanding about how they work, and a bit of an imagination to get a feel of how the product would be when it is finished.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Thus, if you show your wireframes to one of your users during a user test, they might not give you the feedback you were expecting. For designers and for others working in tech companies; prototypes, mockups, and abstractions feel natural, we use them all the time.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Yet, this is not really the case for an average user. When people show up for a user test, they expect to find an actual product. They might understand it not having all the functionality or maybe having some bugs, but they expect to see a polished look, not a couple of boxes.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">Of course this situation might differ depending on your target user group, so just like everything else in UX design, consider <em>your<\/em> target user group to decide what kind of screen you want to use in your user tests.<\/p>\n<div id=\"attachment_6580\" style=\"width: 678px\" class=\"wp-caption aligncenter\"><a class=\"link link--blue fontWeight-4\"href=\"https:\/\/marvel7077.wpengine.com\/wp-content\/uploads\/2018\/09\/1JsIFF34Zq8n4TceNcgNKlg.jpeg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6580\" class=\"wp-image-6580 size-full\" src=\"https:\/\/marvel7077.wpengine.com\/wp-content\/uploads\/2018\/09\/1JsIFF34Zq8n4TceNcgNKlg.jpeg\" alt=\"\" width=\"668\" height=\"429\" \/><\/a><p id=\"caption-attachment-6580\" class=\"wp-caption-text\">Wireframes help you get on the same page with your fellow designers<\/p><\/div>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">If your user group is not really suitable for testing your wireframes, your next best option is your colleagues from the company. They might also require some explanation before jumping into the test, but in general they should be more willing to understand and learn compared to an average user you\u2019ve invited for testing.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">As testing with your colleagues requires a low budget compared to conducting an external user test, you can also try out several iterations with them. And as wireframes are quick to modify\/create, you should get results within a short period of time.<\/p>\n<h2 class=\"pageWrap pageWrap--s marginTop-xl marginBottom-l c-black lineHeight-xl fontSize-xl fontWeight-5 breakPointM-lineHeight-xxl breakPointM-fontSize-xxl\" style=\"margin-left: auto; margin-right: auto;\">Wireframes as deliverables<\/h2>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">The last point I want to talk about regarding wireframes is using them as deliverables for your development team.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">If you are not at the very beginning of a project, you probably have a component library, a general style guide, or some other way of defining how things should look like throughout the application. So, unless you are introducing a completely new component to the application, your wireframes should contain enough information for the developers to code it.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">The more important part the developers care about would be the various connections between the screens and how they interact within themselves. Wireframes provide a very good environment for showing such things as they usually do not have too much visual clutter, you can easily add arrows, description texts, annotations, or whatever else you need to explain the interactions and possible paths the user can take from these screens.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">I am not saying you shouldn\u2019t deliver a high fidelity mockup, you probably should, so that the developers can make sure everything looks correct, and it could be that you overwrite some of the rules from the style guide to match a particular need. Yet, still the wireframes (in the form of a user flow) would be a very valuable source of information for the developers, so that you don\u2019t need to talk about how all these screens should work together after the delivery.<\/p>\n<h2 class=\"pageWrap pageWrap--s marginTop-xl marginBottom-l c-black lineHeight-xl fontSize-xl fontWeight-5 breakPointM-lineHeight-xxl breakPointM-fontSize-xxl\" style=\"margin-left: auto; margin-right: auto;\">Closing notes<\/h2>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\">As you might have guessed, I love my wireframes and I find them quite useful to have as a part of my design process. I hope these points can get you to at least give them another chance if you have been skipping them lately. It is tempting to jump into the UI design part with our new shiny tools, design systems and all that, but we should also consider the benefits of wireframing and try for ourselves to see if they can approve our design process.<\/p>\n<p class=\"pageWrap pageWrap--s marginBottom-m paddingBottom-s c-slate lineHeight-l fontSize-l fontWeight-3 breakPointM-fontSize-xl breakPointM-lineHeight-xl\"><em>This article was originally published on <a class=\"link link--blue fontWeight-4\"href=\"https:\/\/blog.prototypr.io\/why-you-shouldnt-skip-your-wireframing-1f7a70d5c125\">Nazli's Medium page<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently I started seeing a trend where fellow designers skip wireframing\/low-fidelity-mockups and jump straight into their UI work. While for \u201csome\u201d tasks this might be okay, I believe for majority of your tasks, this will hurt your final design. First, what do I mean by wireframing? When I say wireframing, I am not really talking about fancy wireframes built pixel&#8230; <a class=\"link link--blue fontWeight-4\" href=\"https:\/\/marvelapp.com\/blog\/shouldnt-skip-wireframing\/\">Read More &#65515;<\/a><\/p>\n","protected":false},"author":251,"featured_media":16073,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[496],"tags":[],"class_list":["post-16066","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-prototyping-design-thoughts"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v15.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<meta name=\"description\" content=\"There&#039;s a trend where designers skip wireframing\/low-fidelity-mockups and jump straight into their UI work. 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