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This month’s post is a compilation of what our product designer at Marvel, Maxime, found inspiring this month in design. 3D: The new illustration trend for 2019? 2017 & 2018 were the years where 3D was more prominent than ever before. Pokemon Go reached 500 million downloads. We saw Apple releasing their new Animoji’s and Memoji’s. IKEA launched Place, an… Read More →

When you’re working on something new, it’s exciting and unfamiliar, making it tempting to skip over the wireframing stage and dive straight into designing a solution. But, by doing this, you’re missing out on an opportunity to better understand the problem and may end up spending more time revising, editing or even recreating your design. Wireframing can sometimes feel like… Read More →

Animated effects are typically thought of by designers as something that improves the user experience, but overall doesn’t add much value. As a result, adding motion to design is often happens at the end of the product design process, as a final lipstick. But what if we rethink the way we implement animation and use it as a foundation for… Read More →

Minimalism and Maximalism are two polar opposites, the Yin and Yang, two concepts that tie into every aspect or known field of work including literature, art, scientific researches, and media. More recently, these two elements have become rather essential and relevant to the business and commerce industry with many applications in marketing and advertising sectors. With ecommerce now taking up… Read More →

This month’s post is a compilation of what our product designer at Marvel, Oleg, found inspiring this month in design. Uber When you think ride-sharing and ordering a taxi from your mobile phone, you probably think Uber. Over the last 10 years it’s seen an explosion of growth, amassing over 16,000 employees, 3 million drivers, and 75 million riders –… Read More →

As a Support team, we aim for an ambitious average First Response Time (FRT) target of under 3 hours and a C-Sat happiness rating of 90% or above. Whilst these metrics are used to track how well we do as a Support team, we cover much more ground for our customers beyond just responding in a timely and friendly manner…. Read More →

Microcopy is the teeny-weeny text or sentences that you see on the user interface of an app. In terms of user experience, I think it plays a crucial role in differentiating a good product from an insanely great one. I recently had the opportunity to work on a product which needed to communicate a lot of things to the user,… Read More →

When it comes to selecting a pattern for the primary mobile navigation, product designers usually choose between two options — side drawer (also known as a hamburger menu) and tab bar. Both navigation patterns have their pros and cons. Since this article is about tab bar, let’s start with its advantages over sider drawer: Visibility of current user location. No… Read More →

This week’s post is a compilation of what our motion designer at Marvel, Jonathan, found inspiring this month in design. New BBC 2 Idents Following the rise in subscription TV services, from the likes of Netflix and Amazon Prime, there’s been an ongoing battle between broadcasters and media companies to convey a more memorable expression of a brands identity. One… Read More →

If you look at companies like Dropbox, Google, and Twitter you’ll notice that they each have their own unique aesthetic. Across all their products, both mobile and web, there is a sense of consistency and uniformity in their design.The way that companies and products achieve consistency is through styleguides. A styleguide is a set of standards that aligns designs with… Read More →

This article was co-written with Angela Nguyen  You passed the initial phone interview and now comes the final test to show potential employers what you are capable of: the portfolio presentation. Portfolio presentations are the norm for any design position. It shows employers your thought process through design problems and how well you communicate to others. It’s the perfect opportunity… Read More →

Recently I started seeing a trend where fellow designers skip wireframing/low-fidelity-mockups and jump straight into their UI work. While for “some” tasks this might be okay, I believe for majority of your tasks, this will hurt your final design. First, what do I mean by wireframing? When I say wireframing, I am not really talking about fancy wireframes built pixel… Read More →